'The Silver Cult' (Tales of Gor RPG)
Postmortem Studios (33pp)
It’s only been a few weeks since Tales of Gor appeared in pdf and then print form, and already we have the second
adventure module, which pleases me no end as I do like to see a
steady stream of supplements for a new game system.
Now, whereas the previous module, The
Tower of Art, could probably be classed as ‘Gor light’ since it
took a rather PG rated approach to the more notorious aspects of Mr
Norman’s saga, this time around the authors deliver a far more
‘purist’ adventure that ticks pretty much every Gor box you’d
expect. If Tower of Art strayed into Robert E Howard territory a bit
(and that’s no bad thing – REH is one of my favourite writers)
then The Silver Cult is instead an adventure with the feel of the
first dozen or so Gor novels.
Straight away we’re delving into
‘Outlaw of Gor’ territory as the central plot involves a
resurrected Silver Mask conspiracy 50 years on from the fall of the
Matriarchal regime in the silver rich city of Tharna.